![]() There aren’t any requirements (aside from Rimworld’s core game, obviously). It should be at least.Īre there any requirements or compatability issues? At least not without automating the process, but that comes with its own problems and also I don’t know how to do that. Obviously, I can’t make things uninstallable when I don’t know what they are or if they’ll be in your game. Someone smarter than me could probably find a way to do it, but not me. You need to select a building before you can uninstall it, so obviously doing so with these types of buildings just isn’t an option. – Unsellectable Structures (floors, bridges, and roofs) ![]() Besides, letting you uninstall crashed ships would be, like, really cheaty. – Exotic Buildings (ship chucks, poison and psychic ships)īasically has the same problems as the natural buildings. Besides, how reasonable is it really to pick up a mountain or a steam geyser and move it somewhere else? Since these building types are never meant to be placed by the player, they lack several of the key attributes that make doing so possible, and I’m just a bit too dumb to know how to add those in. – Natural Buildings (trees, rocks, geysers, etc.) How do you pick that up and move it? Besides, graves have no resource cost, so there’s basically no difference between expending work to deconstruct and reconstruct it and expending work to uninstall and reinstall it. I was getting to it anyways…īecause when you can place and remove them without any resource cost or work done, why would you want an option to have a colonist strip it off the floor and move it somewhere else? Okay… so, what are those buildings, then? Well, it would probably be easier to list off what buildings you can’t uninstall. With this mod, you can uninstall nearly every type of building in Rimworld to freely move them about.
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